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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Magic Boy

Magic Boy
GenreAction Platform
DeveloperBlue Turtle
PublisherEmpire Interactive
Released1993
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Magic Boy is a platform video game developed by Blue Turtle and published in 1993 by Empire Interactive for the Amiga, Atari ST, MS-DOS and by JVC for the Super Nintendo Entertainment System.
 
Review
Magic BoySTORY / GAMEPLAY
Hewlett, a young wizard, is trapped into a basement where the grand wizards assortments of magic creatures are kept. Those creatures escape on the grounds surrounding the Sorcery School and now you have to scour the landscape and return them back to the basement.
The game is split into different worlds like the Sand Land, Wet World, Plastic Place and Future Zone, each of which is progressively more difficult than the previous. Each level is divided into a number of stages, giving a total of 64 different sections.
To complete a level you must successfully stun all of the creatures, put them in your bag and get them back to the place they escaped. You have to do this quickly though, as each creature will only remain stunned for a few seconds before recovering its composure and will start to hunt you down again. Most of the levels are upwardly scrolling business, and most of the time the vest tactic is to work your way from the bottom to the top, grabbing the creatures as you go. In some later levels though, you have to plan your route more carefully, as some platforms disappear making it impossible to reach certain areas. Fortunately, you can restart a level at any time without losing a life, which is a pretty innovative feature.
Apart from the creatures, which will instantly kill you, there are several other hazards like ice platforms (that will cause you to slide around uncontrollably), sticky blocks (that can slow you down preventing you from jumping), toxic pools and more.
Magic boy is an ordinary platform game, offering a rather simple (but addictive) gameplay set in a very colorful and smoothly scrolled 2D world.

GRAPHICS / SOUND
The graphics on the Atari ST are so cool and sugary and this version shows some ST "teeth" as the screen scrolling and the animation are nicely done and the number of colors is almost 4 times the standard ST palette (up to 64!).
The game's sound on the ST is good, offering s few in-game tunes and sound effects but they may become irritating after a while.
 
Screenshots
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
  • Magic Boy
 
Gameplay sample
 
Comparable platforms



102 colors
Commodore Amiga OCS/ECS



63 colors
Atari ST



16 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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